CallBreak Club GAME
It’s similar to Spades. The objective is to win the exact number of tricks you bid before the round starts.
Goal of the Game
Each player calls (bids) a number of tricks they think they can win in that round.
Your aim is to win at least that many tricks — not less.
Players
4 players
No teams — each plays individually
Deck and Card Ranking
52-card deck (no jokers)
Order: A > K > Q > J > 10 > 9 > 8 > 7 > 6 > 5 > 4 > 3 > 2
Spades (♠) are always trump cards — they beat all other suits.
Gameplay
Dealing:
Each player gets 13 cards.
Bidding (Calling):
Each player announces how many tricks (hands) they expect to win (1–13).
Playing:
The player to the dealer’s right starts the first trick.
Players must follow the same suit if possible.
If you don’t have that suit, you can play a spade (trump) or any card.
The highest card of the leading suit wins unless a spade is played — then the highest spade wins.
The winner of a trick leads the next round.
Scoring:
If you meet or exceed your call → you score your call points.
Each extra trick gives 0.1 bonus point.
If you fail to meet your call → you lose the same number of points you called.
📊 Example:
You call 4 and win 5 tricks → Score = 4 + 0.1 = 4.1
You call 5 but win only 3 → Score = -5
🏆 Winning the Game
The game usually has 5 rounds.
After all rounds, the player with the highest total score wins.
⚙️ Optional Rules (Variations)
Some versions make Spades must be broken (can’t use until someone else does).
No re-deal even if a player gets all low cards.
Tied calls can be broken by highest total tricks.

