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|Updated||Mar 12, 2018 (2 years ago)|
|Category||Games, Role Playing|
• The overall description of the game. This description has to be sufficiently
detailed: all objects must be introduced and described, and their behavior
• The list of objects; for each object it is usually convenient to specify fixed
parameters needed to create an object of this type, the state, that is, the
list of object parameters that may change (e.g. position) and actions that
can be performed on (or by) the object.
• A description of game controls and how these controls change the state.
These descriptions are intended as a foundation for designing C++ classes
implementing various objects.
Game description. Two players play the game. Each player controls the
vertical motion of a paddle (represented by a rectangle) on the screen using
two keys on the keyboard. A ball starts in the center of the screen and initially
moves in a random direction. When the ball reaches a wall or a paddle, it
bounces. If the left wall is reached, the right player scores a point; if the right
wall is reached, the left player scores a point.
Ball. Fixed parameters: initial velocity, initial position, radius, color.
State: position, velocity.
Actions: draw, check for intersection with a line segment or rectangle,
change velocity for a bounce.
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