Kamil GAME
You cannot fight the swarm forever. You survive by grabbing what falls.
POWERS
Fire leaves a burning trail behind you. Saw makes you untouchable and shreds whatever you touch. Lightning chains between nearby enemies. Laser spins a beam around you. Black Hole drags them in. Slow drops the whole screen to a crawl. Shield takes one hit and throws them back. Atom Bomb clears everything in range.
You can hold two at once. Pick up a third and the one running out is replaced.
WATCH THE CLOCK
Every power ends. When your protection runs out the screen edges flash red and you are exposed again: most runs end in the seconds right after.
THE TURRET
Beat a boss and a turret box may drop. Take it or leave it: that call is yours. Mount up and the screen fills from every side while you aim 360 degrees and fire. Hundreds of enemies per round. Nothing can touch you up there, but every enemy that reaches the base is a point you did not score.
BOSSES
Every 100 kills a boss arrives. Six kinds, each with its own shape, pace and attack. They do not chase you; they hold position and throw creatures at you. Beat all six and they start coming in pairs: one above, one below, and you in the middle. Beating one plays out in three acts: a shockwave that sweeps the field, a moment of silence, then light speed into the next stage.
GET STRONGER
Every enemy you destroy is a point, and points carry over between runs. Ten powers, five levels each. Eight ships to unlock, and the perk belongs to you rather than the ship: buy a ship and its perk joins your account, then fly any colour you like with any perk you own. A perk hands you a free power every 15 seconds.
NO ACCOUNT, NO INTERNET REQUIRED
No sign-up, no login. Your progress stays on your device.
Free to play. Ads are optional: watch one to revive or to double your points, or skip them entirely and keep playing.
