Hands Off Snack Snatchers GAME
Treats sit on the counter. Thieving hands rise from behind it and reach for them. A wooden mallet patrols back and forth above the counter on its own. You never move it and you never aim at anything. You tap, and the mallet swings wherever it happens to be. Choosing the moment is the whole game.
Bonk a hand before it closes on a treat and the treat stays where it is. Chain bonks without missing and the combo multiplier climbs, so a clean run is worth far more than a lucky one. Swing at nothing, or let a hand get away, and the combo goes back to zero. Every eighth bonk puts a fresh treat on the counter. Clear a wave with at least one treat still standing and you get a bonus, a full restock and a faster level. When the counter is bare, the run is over.
One thing to watch for: from level two the bakery cat sometimes comes up among the hands. It is drawn so it cannot be mistaken for one. Hit it anyway and it costs you 300 points and your combo.
A run takes a minute or two. Your best score is kept on your device.
WHAT IS IN IT
- One control. Tap anywhere. Nothing to aim at, nothing to drag, no buttons to hit during play.
- Waves that speed up level by level, with up to three hands reaching at once.
- A combo chain worth protecting.
- The cat, which you must never hit.
- Sound and haptics, each with its own switch.
- A Pause button, and an automatic pause if something interrupts you.
- Phones and tablets. Phones play in portrait; tablets play either way up.
HOW IT PLAYS TODAY
- No account and no sign-in.
- No internet connection needed to play.
- Nothing collected about you. Your best score and your settings stay on your device and go nowhere else.
stick 
