Returning to this game from previous instalments is the "Wall Running" feature where two shinobi are able to fight while climbing the walls of the selected stage. Unlike previous instalments however, where if one player ran up the wall the other player was forced to fight on the wall as well, in this game it is implied that if one character runs up the wall the other character can still fight on the ground.
A new feature was introduced in the game called "Leader Swap", where you can switch out the main character you're fighting as to fight against your opponent with your support characters. To add balance, the character switched in will share the same life bar as the main character, as well as still maintaining an Awakening state.
The option to select one of the three fighting types from Storm is removed. Just like its other predecessors, the player can use all three types at once during a single and/or team battle. Before starting a battle, you are able to choose between multiple jutsus and Ultimate Jutsus to use in battle, a feature that has been in previous entries of the Ultimate Ninja series, but now makes its return.
The game is more realistic than its predecessors where an outfit can be damaged if it is hit and even worn off. Jutsu will have long-term effects on the outfits. For example, if a fireball hits the character, it will remain ignited for a while, but water can reverse that effect. Stage destruction will take place as well in boss battles and free battle, and there will be more details showing particles as they get worn off from an attack