KPuzzle GAME
• Endless puzzles, generated on your device; seed play: same code, same puzzle
• Illustrated rules, a technique guide and hints for every step
• Checkpoints: return to any game
• Statistics: games, wins and best times
• Nine palettes from a seed color, your own from any color; dark theme and wallpapers
SUDOKU
• Boards from 4×4 to 16×16
• Hints on real techniques: singles, pairs, locked candidates, X-wing
• Auto-cleaned notes, conflict highlights and digit counters
HITORI
Cross out repeats: each number once per row and column, the rest stay connected.
• Boards from 5×5 to 12×12
• Duplicate highlights; an assist marks neighbours of crossed-out cells
KAKURO
A number crossword: digits 1–9, every block sums to its clue.
• Boards from 6×6 to 10×10; pencil notes and duplicate-in-run highlights
SUGURU
Every region holds the digits from 1 up to its size; equal digits never touch.
• Boards from 5×5 to 10×10, regions of 2–5 cells
• Notes and highlights for touching equal digits
FILLOMINO
Split the board into regions: each holds as many cells as its number promises.
• Boards from 5×5 to 10×10
• Hints on real techniques; completed regions fade
TAKUZU
Zeros and ones: equal counts per row and column, never three in a row, no repeated lines.
• Boards from 6×6 to 14×14
• Technique hints; highlights for triples, over-half lines and repeats
SLITHERLINK
Draw a loop along the grid lines: the number in a cell counts the sides the loop uses.
• Boards from 5×5 to 12×12
• A tap places a line or a cross; highlights for violations
MASYU
Draw a closed loop through every circle on the board.
• Boards from 5×5 to 12×12
• White circles love straights, black ones turns; violation highlights
HASHIWOKAKERO
Bridge the islands into one network — every island gathers its number of bridge ends.
• Boards from 7×7 to 13×13
• A tap draws a bridge, a third marks a cross; highlights for violations
NURIKABE
Shade cells into one sea with islands left in it — each matching its number.
• Boards from 5×5 to 12×12
• Violation highlights: 2×2 pools and a cut-off sea
AKARI
Light the white squares: light stops at walls, bulbs never shine on each other.
• Boards from 5×5 to 12×12
• A wall's number counts its bulbs; highlights for lit cells
SHIKAKU
Cut the board into rectangles: one number inside each, its area equal to that number.
• Boards from 5×5 to 12×12
• Drag from corner to corner; highlights for broken rectangles
NONOGRAMS
Recover the hidden picture from the numbers along the edges.
• Boards from 5×5 to 30×30
• 60 built-in levels, endless generation and your own pictures
MOSAIC
Every number counts the filled cells in its 3×3 neighbourhood — fill the grid and the picture appears.
• Boards from 5×5 to 30×30
• 60 built-in levels, endless generation and your own pictures
KAKURASU
The numbers along the lines total the filled cells — a row counts column indices, a column row indices. The picture appears.
• Boards from 5×5 to 12×12
• 30 built-in levels, endless generation and your own pictures
NUMBER PATHS
Connect each pair of equal numbers with a path of that length — together the paths reveal the picture.
• Boards from 5×5 to 30×30
• 60 built-in levels, endless generation and your own pictures
MINESWEEPER
• Fields from 8×8 to 30×30; difficulty sets the mine density — flags, a counter and logic hints
BATTLESHIPS
• Fleets from 6×6 to 12×12: the row and column counts give the ship cells
• Ships never touch, even at corners; the roster tracks the unplaced ships
TENTS
Every tree waits for its tent: the numbers along the edges count the tents in the rows and columns.
• Boards from 8×8 to 14×14
• Tents never touch, even at corners; finished lines are struck out
STAR BATTLE
• Boards from 8×8 to 14×14: two or three stars per row, column and region
• Stars never touch; the region map keeps the solution unique
Works fully offline — no ads, no purchases. The collection keeps growing.
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