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Dig, craft and grow your town! A turn-based roguelike with 14 classes to master.

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Otherworld Oddball Dungeon GAME

Grab your pickaxe and head into a wonderfully weird dungeon in another world!

Otherworld Oddball Dungeon is a turn-based roguelike RPG where the dungeon changes every time you dive in. Every step you take, the monsters take one too, so you can think each move through. Play a few floors on a coffee break, or settle in for a long expedition.
What makes it different: Dig, Craft, and Grow. Tunnel through walls to make your own paths, craft tools from the materials you find, and bring your haul home to build up your town.

- DIG YOUR OWN WAY
Every dungeon wall can be dug out with your pickaxe. Turn dead ends into shortcuts, or tunnel your way out when monsters surround you.
The dirt and stone you dig up can be placed as blocks: seal off corridors to hold enemies back, or fill in water and lava to cross.
Copper, iron, silver, gold ore and crystals lie hidden in the rock.

- GATHER AND CRAFT
Set down a Workbench and a Furnace right in the dungeon and craft on the spot.
• Smelt ore into ingots
• Boards, string, torches, keys and pickaxes
• Beds, Magic Mirrors, the Scorpio (a mounted ballista), and Mine Carts that ride on rails
• Cook bread from wheat, stew from mushrooms and jelly, and grilled meat
Forging weapons and shields is the Blacksmith's specialty.

- 14 CLASSES TO MASTER
Warrior, Mage, Priest, Thief, Monk, Hunter, Miner, Sage, Blacksmith, Appraiser, Spellblade, Ninja, Samurai and Hero.
Each class has its own stats and skills.
• Mages sweep enemies away with fireballs and explosions
• Spellblades strike with a blade wrapped in whatever element the enemy is weak to
• Appraisers see through unidentified items
• Miners find more materials when digging
Equip a class bracelet to use another class's skills.
At the Summoning Hall, use Summon Stones to welcome new adventurers to your party.

- 4 DIFFICULTIES, 4 DUNGEONS
• Easy: Sunny Hollow, 10 floors. Perfect for your first run.
• Normal: Echo Mine, 30 floors. The real adventure begins.
• Hard: Crimson Cavern, 50 floors. Items are unidentified, and their looks and names are shuffled every run.
• Very Hard: Roots of the Abyss, 99 floors. You can't bring any items in. Only your own skill can carry you.
A mighty boss awaits at the bottom of each dungeon.

- ODDBALL MONSTERS
Squishy, Batty, Blazelizard, Flinger Imp, Hex Shroom, Bone Knight, Nightmare Wing and many more.
Some knock your weapon or shield right out of your hands, some curse your gear, some drift through walls, and some cross water and lava to reach you. There are mushrooms that call for backup, and monsters disguised as treasure chests.
Find their weakness to fire, thunder, wind or ice and turn the fight in your favor.

- TONS OF ITEMS
Weapons, shields, bracelets, herbs, scrolls, spellbooks, staves, pots, arrows and more.
• Gale, Frost, Swift Thunder and Scorching Spellbooks
• Warp Staff, Knockback Staff, Staff of Confusion, Staff of Level Up
• Keeping Pot, Merge Pot, Doubling Pot
• Upgrade scrolls that push your gear all the way to +99
Combine them cleverly and a crisis becomes an opportunity.

- BUILD UP YOUR TOWN
Use the materials and gold you bring back to build new facilities.
• Castle: take on quests from the King for rewards
• Item Shop, Inn and Warehouse
• Workshop: craft in town, too
• Library: Monster Book, Item Book and Ending Gallery
• Summoning Hall: call new adventurers
• Casino: try your luck at the slots with coins
The more your town grows, the smoother your adventures become.

- EASY TO PLAY
• On-screen buttons designed for smartphones
• Auto Play mode that explores and fights for you
• Daily login bonus
• Frequent autosave, even mid-dive
• Available in Japanese, English and Chinese

- RECOMMENDED FOR
• Fans of roguelikes and mystery-dungeon games
• Players who love mining, crafting and base building
• Anyone who loves retro pixel-art RPGs
• Anyone who wants a new adventure every time, at their own pace

So pick up your pickaxe.
What waits for you in the depths of the oddball dungeon?
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