Sunder: Split Logic Puzzle GAME
That is the whole move list. Nothing ever moves from one pile to another, nothing ever merges back together, and no pile ever gets taller than it started. Every cut you make is permanent and the board only ever gets wider.
The board is finished when every pile on it is the same height. Since cutting is all you have, the final height is decided the moment you choose your first cut — pick wrong and you can see it coming three moves out. Undo is there for exactly that moment.
The arithmetic is simple and the ordering is not, which is the point. A pile of twelve can become two sixes or a nine and a three, and the board usually has an opinion about which.
Every board is generated and then solved before it ships, so the cut count you are aiming at is a real number rather than a guess. No timer, no way to lose, and it all works offline.
real cricket 24 
