Planet Jump GAME
Your pod is riding the rim of a spinning planet. Tap once and it lets go - and from that instant it is out of your hands. The arc bends. You either catch the next world or you do not.
One control. One rule. Everything else is reading the field before you commit.
100 HAND-TUNED LEVELS
Three regions, three skies, three kinds of trouble.
- THE VERDANT BELT - open space, gentle wells, room to learn.
- THE EMBER EXPANSE - tight clusters, moving hazards, portals.
- THE GLACIAL RIFT - the long, cold, exacting end of it.
Every level has a way through, and every one has been proven to have a way through: a route solver plays all 100 before a build ships.
NO GRIND, NO WALLS
No timers. No energy bar. No lives to wait out. Open it, fly a level, put it down. Every level you have reached is there from the first second.
GEMS AND HULLS
Gems sit out in the open where you have to fly through them to take them. Spend them on seven hulls in five colours each - the ion, the dart, the ring, the blade, the prism, the orbiter and the comet. All of them are earned by playing. Nothing in this game can be bought with money.
BUILT TO BE READ
Deep-space vector art on near-black. A trail that shows exactly where you have been. Three camera zooms - go wide to see the whole field, or close to see the pixel you are aiming at.
PLAYS ANYWHERE
Fully offline. No account, no sign-in, no social login. Your progress lives on your phone and nowhere else.
SOUND AND FEEL
Music, sound and haptics each get their own switch, and all three remember what you set.
Made by ABTRIVIX.
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