Steamforge: Clockwork Legends APK
0.1.0 · 20 de set de 2026 · Cartas
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0.1.0Versão

Duel an AI Captain in a steampunk card battler. 136 cards, six rival Guilds.

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Steamforge: Clockwork Legends GAME

Forge your deck. Fire the boilers. Win the duel.

Steamforge: Clockwork Legends is a steampunk card battler played against an AI Captain, at your own pace and on your own device. Spend Steam, send brass Units across the Forge Table, cast aether Gadgets, and bring the enemy Captain's Hull to zero.

HOW A DUEL WORKS

• Both Captains start at 30 Hull and light one more Boiler of Steam each turn
• Units hold the table, Gadgets break it open, Armaments arm your Captain directly
• Contingencies sit hidden until the moment they trigger
• Keywords read at a glance: Bulwark, Overdrive, Ram, Aether Shield, Siphon, Corrosive
• A duel runs about nineteen turns, so a full game fits in a coffee break

136 CARDS, SIX RIVAL GUILDS

Every card was designed and illustrated for this game. Each Guild plays differently, and each has a Captain with a signature Device:

• Ironclad Legion — Plating, Bulwarks and heavy Armaments. Marshal Brunhilde Vance.
• Aether Arcanum — Gadgets, Seize and Amplify. Professor Elias Thornwick.
• Clockwork Guild — wide boards of wind-up Units. Artificer Sybil Cogsworth.
• Skyway Corsairs — Chain, Cloaked and cheap damage. Captain Rook Blackwell.
• Alchemists' Circle — healing, Corrosive and Siphon. Dr Mira Vesper.
• Steamborn Foundry — Overheat, turrets and Twin Pistons. Foreman Gideon Blackstone.

BUILD YOUR MANIFEST

Thirty cards: your Guild plus Neutrals, two copies of anything, one of each Legendary. Watch the cost curve as you build, auto-fill when you are in a hurry, and craft the card you actually want out of Scrap from the ones you never play.

THREE OPPONENTS, NOT ONE

The Apprentice makes mistakes and is a good place to learn. The Journeyman plays solid tempo and takes lethal when it sees it. The Master plans two moves ahead and trades carefully.

BALANCED, AND WE CHECKED

Every Guild was run through twelve hundred simulated duels. They all finish between 45% and 55% win rate. There is no obvious pick.

PLAY WITHOUT A CONNECTION

• No advertising of any kind
• No account, no sign-up, nothing to log in to
• Works completely offline
• Portrait, one-handed, built for a phone

ELEVEN LANGUAGES

English, Japanese, Simplified Chinese, Traditional Chinese, Korean, German, French, Spanish, Brazilian Portuguese, Italian and Russian. Card names and rules text change with the language, not just the menus.

WHAT COSTS MONEY, AND WHAT DOES NOT

Nothing you buy changes the rules of a duel. Cards come from Salvage Crates, and a Crate can always be bought with Cogs earned by playing. Runestones, bought with real money, buy Crates sooner — or a fixed Guild Set, or exactly the Legendary you choose, neither of which is random.

Crate odds are printed in the shop before you spend anything: Common 68%, Rare 22%, Epic 8%, Legendary 2%, and at least one Rare or better in every Crate.

Daily Contracts pay Cogs for playing the way you already play. Win a duel, cast ten Gadgets, destroy twelve Units.

The forge is lit.
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