Articles · Games

City builders, farms and the timers behind them

Building games all promise the same pleasure: a small thing that becomes a large thing because you kept turning up. What separates them is the timer. In a paid simulation the timer paces the game, and waiting is part of the design. In a free one the timer is a price list, and the wait exists so that skipping it can be sold. Both can be good. Knowing which one you have installed is the difference between a hobby and a chore.

Reading the timer before you commit

ModelHow it makes moneyWhat it feels like after a month
Paid once, no timersYou already paidA game you return to when you want
Free with build timersSelling the skipTwo logins a day, or slow progress
Idle and offline earningsAdvertising and multipliersPleasant, and it plays itself
Free with energySelling more turnsThe game stops you when it is going well
Social builder with neighboursEvents and limited itemsObligation, if the neighbours are real people

Advertisement

The games

1

Township

Playrix
4.7 500 M+ 790 MB

A farm and a town in one, with a steady supply chain to balance. Generous by the standards of the genre, and the events are optional rather than compulsory.

2

Hay Day

Supercell
4.4 100 M+ 812 MB

The farm that defined the format, still the best-tuned of them, and the one where the player-to-player market is the actual game.

3

SimCity

ELECTRONIC ARTS
4.1 100 M+ 309 MB

City building with real zoning and services. Good looking and demanding, with the strongest pull toward spending on this list.

4

Pocket City

Codebrew Games
4.2 1 M+ 49 MB

A paid city builder with no timers, no adverts and no online anything. If the genre appeals but the mechanics do not, this is the one to try.

5

Designer City 2: city building

SGS - City Building Games
4.7 1 M+ 166 MB

Building for the sake of building, with a large catalogue of pieces and far less pressure than the licensed city games.

6

Megapolis

Social Quantum Ltd
4.0 100 M+ 349 MB

A long-running city builder with an enormous amount of content and a corresponding appetite for your time.

7

Forge of Empires

InnoGames GmbH
4.2 10 M+ 489 MB

City building across historical eras, with a research tree and a strategy layer. The deepest free option here, and it expects a daily visit.

8

Idle Miner Tycoon: Gold Games

Kolibri Games
4.5 100 M+ 231 MB

The idle template done properly: it earns while closed, the upgrades are readable, and a session can last ninety seconds.

9

AdVenture Capitalist

Hyper Hippo
4.5 10 M+ 270 MB

The game that made the idle genre popular, and still the clearest demonstration of why the loop works.

10

Egg, Inc.

Auxbrain Inc
4.7 10 M+ 135 MB

An idle farm with unusual depth and a research tree that goes far further than it first appears. Quietly one of the best-designed games in the category.

11

Idle Supermarket Tycoon-Shop

Codigames
4.2 10 M+ 241 MB

Running a supermarket as an idle loop, with a satisfying amount of layout planning behind the numbers.

12

My Perfect Hotel

SayGames Ltd
4.5 100 M+ 260 MB

Idle hotel management with short sessions and heavy advertising, which is the trade it offers openly.

13

Mini Metro

Dinosaur Polo Club
4.6 1 M+ 76 MB

Not a tycoon at all: a beautifully spare puzzle about drawing metro lines as a city grows. Paid, finite, and among the best games on the platform.

14

Game Dev Tycoon

Greenheart Games
4.8 1 M+ 81 MB

Run a game studio across decades of hardware. Paid, offline, finishes, and does not ask for anything after the purchase.

15

Game Dev Story

Kairosoft
4.8 1 M+ 53 MB

The pixel-art original of that idea, from a studio with dozens of variations on the same well-made loop.

16

RollerCoaster Tycoon Touch

Atari, Inc.
4.1 10 M+ 692 MB

Theme park building in the free-to-play style, with the timers and card mechanics that implies.

17

RollerCoaster Tycoon® Classic

Atari, Inc.
4.3 100 K+ 262 MB

The paid conversion of the classic park builder instead: the original game, no timers, and a fair amount of interface squeezed onto a phone.

18

Stardew Valley

ConcernedApe
4.6 5 M+ 291 MB

A farm, a village and several hundred hours, bought once. The most complete game on this list by a distance, and it needs a proper screen and patience.

19

Farming Simulator 20

GIANTS Software
4.2 1 M+ 728 MB

Farming as machinery and fields rather than as a supply chain. Paid, offline, and the one that appeals to people who find the cartoon farms hollow.

20

Transport Tycoon Empire: City

Alda Games
4.3 10 M+ 164 MB

Transport networks and city growth in a free package. Rough in places, and the closest thing here to the old transport simulations.

Making one of these last without it owning you

  1. Turn off the notifications on day one A build timer that pings you is a scheduling request from a game. Nothing is lost by finding out later.
  2. Pick one, not three These games are designed to fill the gaps in a day, and three of them fill all of the gaps.
  3. Decide about events before the first one Limited-time events are where the spending pressure lives. Ignoring them entirely is a valid way to play every game here.
  4. Prefer the paid ones if you play in long sittings A game with no timers rewards an hour on a Sunday. A free one rewards two minutes, eight times a day.
  5. Check the storage after a month City builders accumulate assets, and several of these grow considerably past their install size.
Suits an evening
  • Paid builders with no timers
  • Puzzle-shaped city games
  • Farm simulations with machinery
  • Studio and management games that end
Suits five minutes, often
  • Idle tycoons with offline earnings
  • Free city builders on a timer
  • Social farms with neighbours
  • Event-driven park builders

Read the timer before the screenshots. Paid builders for evenings, idle ones for gaps, and one at a time either way.

Frequently asked questions

Are idle games actually games?

They are closer to a slow puzzle about ordering upgrades, with long gaps. Whether that appeals is personal, but the good ones are genuinely designed rather than accidental.

Do these need a constant internet connection?

The paid single-player ones do not. Most free builders do, because progress is stored on their servers and the events run there.

Which is the best one to start with?

If you want something that ends, a paid builder. If you want something to check twice a day for a year, one of the farms. Starting with both is how people end up playing neither.

Read next

Three different problems with one symptom

Nothing has infected your phone. Something you installed has permission, and the fix is a list in settings.

The port does more than charging

A phone will happily run a keyboard, a mouse and a memory stick. It will not power a desktop hard drive.

Difficult, and never in a hurry

Hard and fast are different things. Almost every game confuses them, and these do not.