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Deckbuilding roguelikes, and why one more run always tempts

A deckbuilding roguelike starts you with a small, weak deck and a long path of fights. After each fight you add a card, remove one or pick up a relic, and the deck slowly becomes a machine built around whatever the run happened to offer. Then you lose, usually, and start again with the same weak deck and a better idea. It is the perfect shape for a phone: turn based, pausable at any moment, and different every time.

The words the genre uses

TermWhat it meansWhy it matters
RunOne attempt from the start to victory or defeatMost last from half an hour to well over an hour
SynergyCards far stronger together than apartFinding one early is how runs are won
ThinningRemoving weak starting cards from the deckA smaller deck draws its best cards more often
Relic or jokerA permanent passive bonus for the rest of the runOften decides which strategy to commit to
Meta progressionUnlocks that carry over between runsMakes early defeats feel useful
Difficulty levelsHarder modes unlocked by winningWhere the long life of the game lives

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Deckbuilders and card roguelikes

1

Slay the Spire

Balor Games
4.2 1 M+ 897 MB

The game that defined the genre. Climb a spire through three acts with one of four characters, each with its own card pool. Paid, complete, and still the benchmark.

2

Balatro

Playstack
4.8 1 M+ 70 MB

Poker hands scored against rising targets, with jokers that bend the scoring rules in absurd directions. Learnt in a minute and very hard to put down.

3

Monster Train

Good Shepherd Entertainment
4.6 100 K+ 834 MB

Defend the burning heart of a train across three floors, combining two clans in each run. Faster and more explosive than most of the genre.

4

Card Crawl

Arnold Rauers
4.5 1 M+ 89 MB

Dungeon crawling as solitaire with a single deck. A run takes about five minutes, which makes it the ideal queue game.

5

Card Thief

Arnold Rauers
4.3 1 M+ 97 MB

From the same designer: a stealth heist played out in cards, where staying in the shadows matters more than fighting.

6

Meteorfall: Journeys

Slothwerks
4.5 100 K+ 88 MB

Meteorfall: Journeys, a deckbuilder where a small, well upgraded deck beats a big one. Quick runs and a friendly look.

7

Solitairica

Righteous Hammer Games
3.5 100 K+ 163 MB

Solitaire as a fight: clearing cards powers your attacks against a stream of monsters.

8

Dungeon Tales: RPG Card Game

Homecooked Games
4.0 1 M+ 62 MB

Fantasy dungeon runs with card based combat, a lighter take on the formula than the games above it.

9

Pirates Outlaws

Fabled Game
4.5 500 K+ 165 MB

A pirate deckbuilder where ranged attacks need ammunition and reloading, which adds a resource to manage beside energy.

10

Night of the Full Moon

Giant Network
3.9 1 M+ 304 MB

Night of the Full Moon, a dark fairy tale deckbuilder in which Little Red Riding Hood heads into the woods with a deck of cards.

11

Slice & Dice

Tann
4.7 1 M+ 67 MB

Slice & Dice: a party of heroes whose actions are dice rather than cards. The same run based upgrading, free to start with a one time unlock for the full game.

12

Peglin - A Pachinko Roguelike

Red Nexus Games
3.7 500 K+ 268 MB

A goblin fighting with pachinko balls: the bag of orbs plays the part of the deck, and every bounce is a small gamble.

13

Loop Hero

Playdigious
4.7 1 M+ 300 MB

You play cards that build the world around a looping road, and the hero walks it on his own. Strange, original and hard to stop.

14

Legends of Runeterra

Riot Games, Inc
4.4 10 M+ 146 MB

Its Path of Champions mode is a full roguelite against the computer, built on the card game underneath.

When you want an opponent instead

1

MARVEL SNAP: Hero Strategy CCG

Second Dinner
3.4 10 M+ 295 MB

Twelve card decks, three locations, six turns. A match takes a few minutes, which makes it the collectible card game that fits a phone best.

2

Hearthstone

Blizzard Entertainment, Inc.
4.1 50 M+ 647 MB

The long running favourite, with ranked play, solo adventures and a Battlegrounds mode that plays like an auto battler.

3

Pokémon TCG Pocket

The Pokémon Company
4.6 50 M+ 756 MB

Short matches with twenty card decks and daily booster packs. Collecting is at least half the appeal.

4

Ascension: Deckbuilding Game

Playdek, Inc.
4.0 500 K+ 933 MB

A digital version of a deckbuilding board game, where everyone buys from a shared row of cards. Good against the computer or friends.

  1. Pick one plan by the end of the first act A deck that tries to do three things does none of them. Commit when a strong card or relic points somewhere.
  2. Remove starting cards whenever you can The weak cards you begin with are the ones you draw when it matters. Paying to remove one is almost always worth it.
  3. Plan for the boss, not the next fight Most runs end at a boss the deck had no answer to. Check what is coming and draft for it.
  4. Read the defeat screen Losing to the same thing twice is information. The genre is designed so that every defeat teaches something.

Take fewer cards, commit to a plan, respect the boss and read every defeat. Then start another run, because you will.

Frequently asked questions

Which one should I start with?

Balatro if you know poker hands, Slay the Spire if you want the classic, and Card Crawl if you only ever have five minutes at a time.

Are these games pay to win?

The premium roguelikes are bought once and sell no advantage. The collectible card games are free to play and sell packs; skill still matters, but a larger collection makes a strong deck easier to build.

Can I play them offline?

Most of the single player roguelikes work offline. The collectible card games need a connection, since matches are against other players.

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