Astral Stack GAME
ONE RULE, A LOT OF ROOM
You get a few tiles in hand and choose where they go. Same colours stack; a full stack clears. That is the whole rule set - the depth comes from where you put things when the board starts to crowd.
TAKE YOUR TIME
Nothing counts down while you think. A level waits as long as you do, so you can look at the board until you see the move.
OBSTACLES THAT CHANGE THE BOARD
Ice that has to be broken, locked cells, chests to open, grass that spreads. Each one asks you to plan differently.
HUNDREDS OF LEVELS
The board layouts, the colours in play and the goals all shift as you go.
Questions or a bug to report? Write to heiline8813@gmail.com.
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