Bloomreef GAME
Drag three pieces of living coral onto an 8×8 grid. Pieces do not rotate — what you see is what you place. Fill a whole row or column and a current sweeps it clean. Chain clears to ride a tide. When nothing fits, watch a short tide (a rewarded ad) to wash four cells away and keep going.
ADVENTURE
Travel Pale Atoll, island by island. Each board has a goal: a score, a number of lines, a surge. Restore one reef to unlock the next.
DAILY TIDE
One new sea every day. Rocks in the current, smaller pieces, bonus columns. Beat yesterday's best.
OPEN WATER
No goal. Just the board, the pieces, and how long you can keep the reef breathing.
RIPTIDE
Race the clock. Clearing lines buys you more time.
Made for short sessions. Sound is a quiet underwater bed plus taps and clears. Both can be turned off.
Bloomreef is free. Ads appear as continues and between boards, never while you are placing a piece.
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