Hold to hop, release to land. Climb a tower of falling slabs with one thumb.

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संस्करण
अद्यतन
11 अग॰ 2026
डेवलपर
श्रेणी
Google Play ID
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HoldHop GAME

Hobbel is a bean with a big grin and no sense of self-preservation. Your job is to keep them off the void.

Slide your thumb to steer. Hold to hop, release to land. The slabs never stop coming, and standing still is never safe — the one under your feet is already sliding away.

ONE THUMB, NO BUTTONS
There is nothing to learn. Move your finger, hold, let go. Every run is over in a minute and every death is your own fault, which is the point.

EVERY SLAB COUNTS
You score for every slab you get past, whether you landed on it or sailed clean over it. Play it safe or play it fast — the tower does not care how you got up there.

SPECIALS THAT CHANGE THE RUN
Ice slabs freeze the world for a few seconds while everything else rushes by, and you score for all of it. Portals warp you up the tower. Crumbling slabs give way under you, ghost slabs are not really there, and launch slabs fling you somewhere you were not planning to go.

CLIMB TO 1000
Reach the finish line and the tower turns around — the world flows the other way and you head back down through everything you just climbed.

DRESS HOBBEL UP
Seven themes, seven skins, hats and trails. Almost all of it is earned: coins you collect mid-run, high-score milestones at 25, 50, 500 and 1000, and one skin that stays a black silhouette until you find out what it is.

WHO'S ACTUALLY BEST
A global leaderboard, so your best run has someone to beat. It stays switched off until you choose a name for it — play the whole game without sending us anything at all.

Free to play, with an ad between runs now and then — one purchase removes those for good. Watching an ad to revive a run or to unlock an item is always your own choice.
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