Linora: Lines & Orbs GAME
Linora is a modern take on the classic Lines / Color Lines puzzle. Move a ball across the board to an empty cell, get five of the same colour in a row, and watch them go. Ten seconds to learn — and it keeps opening up for a hundred levels.
A HUNDRED LEVELS, AND A STORY THAT CARRIES THEM
Every level has its own board, its own goal and its own short tale about Linora and the seven lights. Make lines. Reach a score. Clear the board. Collect exactly ten red balls and nothing else. Every handful of levels asks for something you have not done yet.
Finish inside half the moves or half the time you were given and you take the champion's cup instead of stars.
SEVEN COLOURS, SEVEN MAGICS
Gather nine balls of one colour, one pattern after another with nothing in between, and that colour's magic answers.
• Frozen Time — the board stops. No new balls, no lines clearing. They pile up and pay out all at once.
• Falling Balls — a whole colour drops the way you are holding the phone.
• Ball Swap — touch two balls and they trade colours on the spot. No move spent.
• Charge — your next moves go through anything, walls or no walls.
• Bloom — your next line gathers its whole colour off the board, wherever it is.
• Bond — colour stops mattering: any five in a row make a line.
• Colour Change — the next ball you move paints its neighbours.
Each magic opens once you have gathered enough of its colour across your whole journey, and grows stronger as you keep going.
A NEW BOARD EVERY DAY
The Daily Challenge is one level a day, the same for everybody, with a leaderboard.
The Daily Puzzle is a full board to empty against the clock. No new balls, no luck — just the order you take it apart in, and every ball moves only once. Stuck? A hint moves one ball where it belongs.
FREE PLAY, WHEN YOU JUST WANT TO PLAY
Seven endless modes, no goal and no clock:
• The Garden — a wide, gentle board, three colours
• The Classic — the game as it has been played for thirty years
• Every Colour — the widest board, all seven
• In the Dark — you no longer see what is coming
• Tight Quarters — six colours on a cramped board
• The Tide — every move without a line brings one more ball
• The Minefield — everything at once, with lit balls counting down
BUILD YOUR OWN
The Level Creator hands you every rule the game has: board size, colours, line length, how many balls appear and how, bombs, puzzles, balls that move only once. Play it, tune it, keep it.
A SECOND WAY OF COUNTING
Carried Balls turns the scoring inside out. A ball is worth how far you carried it, so the ball in the corner becomes the most precious on the board, and a long line is good not because it is long, but because it leaves room for more. Same levels, a different game.
ALSO
• Plays offline — only the leaderboards need a connection
• No account, no sign-up, no energy timers
• Seven languages: English, Español, Português (Brasil), Français, Italiano, Deutsch, Română
• Free to play. From level 20 on, one short ad every third game. The paid upgrade removes them for good — it adds no levels, no colours and no magics, because those are already yours.
• The one thing you watch an ad for in both editions is a puzzle hint — and only if you ask for one.
Nothing here is bought and nothing is lost. Everything opens by playing.
supreme duelist stickman 