Lumen Burst Glide GAME
The pilot stands on the left of a dusk meadow. Hold to charge, then release to fly one arc through a high gate and land on the grass beyond it. There is no final stage. Each clean landing opens the next gate.
Charge sets both height and landing distance. A deeper hold climbs higher and comes down farther along the field. While you hold, a gold arc previews the flight. Dots on that arc turn coral where the body would hit a slab. The bright mark at the top is the apex, and the mark on the grass is the landing spot. Release when the arc threads the gap. A quick tap does not launch.
Each gate is an upper slab and a lower slab with one opening between them. Too low hits the lower slab. Too high hits the upper slab. A clear pass is a flight that misses both and lands past the gate. Touching either slab ends the run.
highwater 