Prisoner's Dilemma GAME
• Both silent: 1 year each
• One confesses, one stays silent: the confessor walks, the silent one gets 3 years
• Both confess: 2 years each
Ten rounds, the sentence adds up. Stay under your accomplice's limit and you are free.
FIVE ACCOMPLICES, FIVE CHARACTERS
• The Mirror plays back whatever you did
• The Saint always stays silent
• The Snitch never does
• The Grudge never forgives a single betrayal
• The Detective probes you, and crushes you if you are soft
Always silent loses. Always confessing loses. The only way out is to read who you are playing.
Built on the Prisoner's Dilemma, the most famous problem in game theory. No internet required.
clash of clans 
