Quickfire Range GAME
Nothing shoots back and there are no lives to lose, so the whole game lives in the gap between a target standing up and your finger arriving. The longer a stage runs, the less time you get between one target and the next.
Nobody counts how many you hit. You are timed from the moment a target appears to the moment you shoot it, and the average of those times is your grade. What the range throws at you keeps changing: targets that stand still, targets that drift sideways, a second row further back, and targets you are not supposed to shoot at all. The fastest finger is not always the right one.
A stage lasts thirty seconds. Finish a run and the day gets one number on your calendar, and tomorrow you come back to beat it. Miss a day and the streak starts over.
Works offline. No account, no waiting.
liên fire 
