Sixteen Kingdoms Chronicles GAME
For the next 135 years, sixteen kingdoms rose and fell across northern China —
this is the age of the Sixteen Kingdoms.
Twenty-six years after the Jin reunified the realm, the War of the Eight Princes tore it apart,
and the Five Hu peoples came south into the Central Plain.
Liu Yuan, Shi Le, Fu Jian, Murong Ke, Wang Meng, Liu Yu —
the men history remembers take the field, each with a kingdom to build.
◆ 850+ real historical figures, every one with a biography
Every officer on the roster is a real person recorded in the histories.
Not a single name was invented to fill the ranks.
Each has a biography; where the sources are thin, the entry is short and says so —
a false story is worse than a blank.
◆ 13 scenarios — from 304 to 439
Start with "Banner of the Xiongnu" in 304, then the Disaster of Yongjia (311),
the Edict to Kill the Hu (349), the Battle of Fei River (383) and Liu Yu's northern campaigns (417).
Same map, completely different powers and people in every scenario.
51 cities, and between 5 and 17 rulers to choose from.
Whichever kingdom you pick, the realm is yours to win.
◆ Five things only this era has
· Hu–Han dual rule — a Hu ruler must govern both his own people and the Han
· Great clans and tribes — they hold the state up, and they can tear it down
· Collapse — a state that swallows too much loses cohesion and splits apart
· The Dharma — the age of Dao'an and Kumarajiva; faith moves hearts and treasuries
· The Silk Road — whoever holds the western trade routes holds the gold
◆ Classic turn-based strategy
Grow your cities, seek out talent, buy time with diplomacy, and march when the hour comes.
Every officer has his own stats and skills; duels and stratagems turn battles.
Form corps that fight on their own, or delegate a city's affairs to its governor.
◆ Built for phones
Landscape only. Drag and pinch the map; commands sit on four large buttons.
Tap any city — even an enemy's — to inspect its stores and officers.
Languages: English · 한국어 · 日本語 · 繁體中文
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· Fully offline, single player. No server; saves stay on your device.
· No in-app purchases. No gacha.
· Ads are interstitials only — no banners over the map, and never during a turn or a battle.
· A paid PC edition without ads is available separately.
Music — opengameart.org (HitCtrl · elerya, CC BY 3.0 / Julie Damsgaard · Spring Spring, CC0)
Contact — wailfate@gmail.com
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