Skollorn GAME
Stars generate fleets automatically. Fleets only travel along the connections you control. There are no harvesters, no tech trees, no build orders — just your commander's doctrine, your chosen abilities, and the split-second decisions that decide who owns the void.
Choose a commander. Build a loadout of universal abilities. Then carve, link, sever, fortify, and overwhelm your opponents across procedurally generated galaxies until every other faction collapses against your might.
Each Commander brings unique progression, passives, and a game-changing ultimate ability that fundamentally reshapes how you approach the galaxy.
Persistent Progression
Win or lose, every battle earns you XP. Each Commander has a 10-level skill tree of permanent, account-wide upgrades — passive buffs, reduced cooldowns, and evolved abilities that twist their signature ultimate into something new. Customizing your loadout before the match begins is as important as the battle itself.
Game Modifiers
Toggle a deep set of modifiers to reshape every round.
Upgradable Stars unlock runaway production and fleet throughput.
Fog of War blacks out everything beyond your borders.
Home World turns starting planets into win-or-lose objectives.
Shifting Hyperlanes redraws the map mid-battle.
…and more. Every modifier dramatically changes how the game is played — and what kind of commander you'll need to be to win it.
The Galaxy is a Web
The battlefield is a web of celestial nodes, each generating fleets to feed your war machine. You cannot attack anywhere — you can only fight along the lanes that bind one star to another. Every map is procedurally generated, with topologies ranging from tight Grids and chaotic Scatter fields to sprawling Spirals, so the shape of every war is different.
But the web is not fixed.
Alongside your commander's signature ultimate, you bring two universal abilities drawn from a shared pool — your loadout for the match. They reshape the galaxy, supercharge your empire, and tear holes in the enemy's plan.
