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Drag the lighthouse beam. Guide ships past rocks, pirates and tentacles.

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Sep 24, 2026
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Son Fener: Lighthouse Night GAME

The lighthouse has been dark for thirty years. Tonight you light it.

Son Fener is a one-finger night watch. Drag your finger to sweep the beam across the sea. A ship in the light sees the rocks and corrects its own course; a ship left in the dark sails blind.

YOUR WATCH
• Rocks are visible only in the light. After the beam passes, you have a moment to remember where they were.
• Pirates arrive disguised as merchants. Hold the light on one until the skull shows, then tap: the lighthouse cannon fires.
• Tentacles grip the ships. Keep the light on them for a second and they retreat.
• Lightning reveals the whole sea for an instant — your chance to memorise the rocks.

ONE LIGHT, MANY SHIPS
Two ships arrive at once, then three. You have one beam. Whose lamp goes out first? Every ship that docks unharmed grows your streak; a single loss resets it.

REBUILD THE TOWN
Cargo you save repairs the pier, then the fisherman's café, the shipyard, the market and the museum. Once the shipyard stands you can upgrade the lighthouse: wider beam, longer reach, faster turn, quicker cannon. When the town is on its feet, pier lamps, fishing boats and your grandfather's memorial follow.

YOUR GRANDFATHER'S SECRET
Bottles drift ashore carrying pages from his journal. The first says one line: "Never turn the light red." By the thirtieth night you will know why.

STORM OF THE DAY
Every day, everyone plays the same night — same layout, same lighthouse, same odds. The lamp counts how many days running you have kept the watch.

• One finger, portrait screen
• Plays fully offline
• Turkish and English
• A thirty-night story that opens into Chapter Two
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