TemperKick GAME
Swipe between lanes to avoid rival players and cones as they rush toward you. A clean pass counts as a successful dodge, while a collision raises the aggression meter and shakes the run. Consecutive hits build a collision chain, making each mistake more dangerous until you recover.
Aggression falls during clean running, but the run ends with a red card if the meter reaches its limit. Distance keeps increasing, obstacles approach faster, and new hazards appear more often as the run continues. You can pause and resume, restart immediately, or retry after a red card.
Choose Easy, Normal, or Hard to change obstacle speed, aggression recovery, and the penalty for each collision. This lets you learn the lane rhythm at a calmer pace or take on a faster, less forgiving run.
Local records track your best distance, total runs, and highest successful-dodge count. Music, sound effects, vibration, difficulty, and optional new-best banners can be adjusted and saved on your device. TemperKick works offline and does not require an account.
Read the lanes, protect your run, and stay on the field as long as you can.
드라 스틱 