Whot & Ludo With Friends GAME
friends, your family, or Friendly Bot — and climb the weekly leaderboard
for airtime prizes.
WHOT AND LUDO
- Whot: the card game you grew up on, with all the action cards
- Ludo: two dice, sixteen tokens, played the way we play it here
- Play a friend online, or take on Friendly Bot any time
WEEKLY LEADERBOARD
- Five Whot games a day, every day of the week
- Points add up all week and the board resets on Monday
- The top players win airtime, paid straight to their own number
- Finish a day's games to earn bonus Ludo games, and place well to
start the next week with some in hand
ALSO
- Push notifications when your opponent plays
- Pick up any game where you left it
- Smaller cards if you would rather see more of your hand
- Simple, clean design
HOW TO PLAY WHOT
Get rid of all your cards before your opponent does. You can only play a
card matching the shape or number of the card on the table. If you have
nothing to play, go to the market and pick one up.
Action cards:
- Hold On / Suspension (1 or 8): your opponent misses a turn and you
play again
- Pick Two (2) and Pick Three (5): your opponent picks up two or three
cards. Ride on by playing a normal card to finish your turn
- General Market (14): your opponent picks one card. Ride on to finish
- Need (Whot 20): call any shape you like, and your opponent has to
play it
Defence mode: when it is on, you can answer a "pick" card with another
card of the same number instead of picking up.
HOW TO PLAY LUDO
Both dice are thrown together and each number is spent on its own, so
one roll can move one token twice or two tokens once each. A six brings
a token out of its corner. Only a double six earns another roll — and so
does knocking an opponent back to their base. Tokens are safe on the
starred squares. A token needs the exact count to reach home.
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