말귀 - 손으로 하는 경마 GAME
Once you choose one of the eight horses, you stick with it until the end. There are horses as fast as lightning but unable to lead for long, horses as slow as a rock but rarely tire, and dark horses that explode at the last minute—each horse has a different personality.
■ Manual Actions
· Position Battle — Two horses in one lane. If the front is blocked, move to the side.
· Leg Switch — Hitting the judgment window that appears before and after the corner accurately increases bonding and makes the horse listen better. Positions change every round.
· Whip — 12 times at any time; rapid swiping actually has a counterproductive effect.
· Sprint Timing — If you unleash it too early, you will collapse at the last minute.
■ Raise Horses and Riders Together
Open a shop in the stable. You build up the horse's power through training (feed, horseshoes, intervals, and quenching), and improve how effectively you can actually utilize that power through training for the jockey (diet, core exercises, whip technique, and course judgment). You must not focus on developing only one side.
■ A Real Close Race
It is common for a horse outside third place to overtake the leader in the final 200 meters. The leader is never safe until the very end.
■ Ads Only When You Want
If you watch an ad on the results screen after the race, the prize money for that round is doubled. You don't have to watch it if you don't want to — there are no ads interrupting the game.
In the first three rounds, the horse is still young and cannot beat its veterans — consider this a time for learning.
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