0+Installs
0.1.0Version

Three nights. One silent house. You won't survive two. Prove us wrong.

Latest Version

Version
Update
Sep 28, 2026
Developer
Category
Installs
0+

Advertisement

Dreadhush: House of Silence GAME

Three nights. One house. Something in it is listening.

You wake in a locked bedroom you have never seen, with a headache, no memory, and someone else's blood dried on the floor. The power is dead. Every door is locked. And somewhere below you, something very tall and very thin is walking.

tap... drag... tap... drag...

That is the only warning you get. Use it well. Most people don't.

MEET THE HUSHER
Almost human. Almost. Too thin, legs bent the wrong way, no face to read. They call it the Husher because the house goes quiet when it is near — no wind, no insects, no creaking wood. Even your own footsteps start sounding far away.

You have no weapon. You will not find one. Stop opening drawers hoping.

HIDING IS THE WHOLE GAME
Get under the bed, stay unseen, and you live. Get seen, and it will pretend it didn't notice. It will turn away. You will breathe out.

You have about three seconds.

A TORCH THAT IS NOT ON YOUR SIDE
Three minutes per cell, and this house eats cells. Beam on, you are a lit target. Beam off, you are guessing which way the hallway bent. Choose badly and you will manage both at once.

THE HOUSE MOVES THINGS
Fuses, keys, tools, cells — never the same room twice. Died once and memorised the route? Adorable. It has already been moved.

THREE NIGHTS, EACH ONE MEANER
Night one is the tutorial, and it is being kind to you. Night two stops pretending. By night three you are bleeding at the edges of your vision and you cannot run at all — so it would have been clever to learn to walk quietly on night one. Did you?

Die on the third night and there is no fourth. It keeps you. You start again from nothing.

SO GO ON THEN
- Survive all three nights
- Find both ways out, not just the one it lets you find
- Clear a night without dying once
- Clear a night without switching the torch on at all

Most players stall on night two and decide the game is unfair. You're different, obviously.

WHAT'S IN THERE
- First-person survival horror built for phones
- No combat. Hide, listen, run, think
- Randomised puzzles and item placement, so no two runs repeat
- A mine underneath, and something in it that talks to you
- Recorded sound design where the silence does the work
- Free to play, supported by ads
- Needs an internet connection — the ads keep it free, so the house waits while you're offline

Headphones on. Lights off. Tell yourself you'll stop after one night.

Good luck. You'll need it.
Read more