Goods & Rails: Transport Sim GAME
FROM 1900 TO MARS
• 84 missions in 10 chapters and 6 special campaigns – from the first coal mine to a colony on Mars
• History that plays along: the Great Depression, the post-war boom, the Moon landing, the fall of the Berlin Wall, the oil crisis and the financial crisis change prices and demand
• Planned events in every mission: floods, droughts, strikes, storms and booms – announced in advance so you can prepare
BUILD AND CONNECT
• Roads, railways, motorways with interchanges, high-speed lines, bridges and tunnels
• Over 100 buildings: farms, mines, steelworks, car plants, chip factories, harbours and airports
• Long production chains, warehouses with rules, pipelines and power grids
• Power plants running on coal, oil, water, nuclear, wind and sun – modern factories need electricity
ECONOMY WITH DEPTH
• Set your own prices, fluctuating markets and a commodity exchange
• Rivals with branches and shares – take them over or push them out
• City contracts, reputation, loans, research and fuel costs for every tile travelled
A LIVING WORLD
• Day and night, seasons, weather and city traffic
• Cities that only light up at night when they have enough power
• New World: America with its own locomotives, trucks and dollars
• Far East: Asia with rice terraces, tea plantations and noodle bars – plus typhoons and the Asian financial crisis
FAIR PRICING
The basics course and chapter 1 are free. Further campaigns are available individually – or everything in the Ultimate Edition, including all campaigns still to come. One-time purchase, no subscription, no ads. Playable offline.
Feedback? hello@glowiszyn.com
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