Last Evacuation GAME
Fight with a fast, skill-based weapon-switching system built around clear counters. Instantly swap between three always-available weapons:
* Assault Rifle for ranged DPS and swarming/flying threats, balanced by a magazine + reload rhythm.
* Spear for aggressive mobility to shut down ranged shooters and hit-and-run assassins.
* Great Axe for slow, crushing blows that break shields and bring down armored brutes.
While you battle, three factories continuously produce transport robots carrying critical repair parts—Radar, Engine, and Fuel. Every robot has its own HP and can be destroyed, so you must decide what to protect first: your own survival, or the next repair delivery that could launch a ship. Pull aggro, clear space, and escort the robots long enough for ships to charge up and take off.
Level up by defeating enemies and choose 1 of 3 simple roguelite upgrades each time—clean, readable power growth that keeps the focus on moment-to-moment decisions, pressure, and clutch weapon swaps. When you finally fall, your run ends with a clear summary of how many ships you saved—then it’s back in for another attempt.
Key Features
Weapon-switch combat with real counters: master instant swaps between Rifle, Spear, and Great Axe.
High-pressure evacuation objectives: survival plus protection—escort repair robots and secure ship launches.
Transport robot gameplay: factories spawn delivery robots on cycles; if robots die, parts are lost.
Reload tension: manage the Rifle’s magazine and reload windows without losing battlefield control.
Dash repositioning: mobility-focused dash for quick escapes and priority shifts (no damage, no block).
Endless scaling challenge: enemy pressure rises over time and with successful evacuations.
Simple roguelite leveling: pick 1 of 3 upgrades per level across straightforward stat branches.
racing in car 
