One Crown Quest APP
The game is built around Crown Sight: on higher difficulties the palace fades beyond a short radius, so the same small grid becomes a memory puzzle instead of a larger dungeon. Tiles you have already stepped stay faintly known, Crown Flares can light a pocket of the hall once, and traps cost a life the first time you touch them.
A Chamber Catalog unlocks wing by wing. Relics you personally carry out fill a Treasury and a Codex of court records. Cleared halls open Journal folios that cannot be read any other way. A daily Sealed Hall, merit seals, and three sight difficulties sit around the campaign. Progress stays on the device. There is no account layer and no extra map pack; the palace is complete when you have walked it.
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