Royal Flame GAME
Press START to activate the tile sequence. The result is checked for a row of three identical symbols. When three matching images appear in a row, the player receives a virtual reward based on the selected stake. When the required three-image combination does not appear, the stake is deducted from the current virtual balance.
The session keeps track of two essential values: the current balance and the number of attempts used. At the beginning, the player receives a starting balance of 100 and 10 attempts. The objective is to achieve the strongest possible virtual balance during the available session.
The outcome is determined by the final balance. A negative balance means the session is lost, while a balance of zero or higher means the session is completed successfully.
The visual direction combines black, yellow, and white with the palace environment, creating a focused presentation around the central game area. Royal Flame keeps the interaction centered on the START button, the tile results, and the changing session balance.
When the application is minimized, such as when moving to another app, the game automatically pauses and displays a pause window. After returning to the application, the player must close the pause window before continuing.
While a dialog window is open, interaction with game elements is unavailable. Multiple simultaneous taps are also prevented, and several dialog windows cannot be opened at the same time.
Royal Flame presents a straightforward session structure where every attempt affects the virtual balance and the final result depends on the accumulated outcome of the session.
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