Simulation Moteur GAME
▬ ENGINE BUILD
Eleven engine configurations: single-cylinder, inline, V, VR, W, boxer, Wankel, H, U, X, and radial. Up to sixteen cylinders.
You choose the bore and stroke to the tenth of a millimeter, the number of valves, the valve train, the fuel system, the supercharging—naturally aspirated, turbocharged, or supercharged—the exhaust system, the crankshaft timing, and the rev limiter.
Every setting is instantly displayed. Torque and power curves are redrawn, and an animated cross-section shows the pistons, connecting rods, and valves working at the engine's actual speed. The average piston speed is displayed in meters per second: above twenty, you know why it's breaking.
▬ THEN IT'S DRIVED
Interior view from the driver's seat, with the gauges and your hands on the rim, or exterior view. Manual transmission with clutch, or automatic.
The rear-wheel and four-wheel drive vehicles start to slide when you push it: the car goes sideways and you have to counter-steer to keep it stable. The steering wheel turns in the opposite direction, just like in real life.
The sun, rain, time, and temperature are automatically adjusted. Night falls for good, and it's up to you to turn on the headlights.
▬ ONE THOUSAND SEVEN HUNDRED AND NINETY-FOUR VEHICLES
85 brands, 493 series. Cars, motorcycles, ATVs, trucks, buses, tractors, tanks, and scooters.
Each one comes with its own complete spec sheet: weight, drag coefficient, tires, brakes, gear ratios, and the engine that goes with it—from the three-cylinder city car to the eight-liter W16.
The dealership for buying, the garage for storage, the workshop for fitting parts, the tuning bench for the gearbox, aerodynamics, and ABS. The oil wears out. The trailer and caravan are hitched up, and you can feel them.
▬ NINE ROUTES
THE ROAD—an endless straight line, without curves or arrival points. The place to hold a gear to the end and listen to the engine rev.
THE HIGHWAY—three lanes, heavy traffic, trucks in the right-hand lanes. You pull away from the rest area, get a running start on the acceleration lane, and merge. Gas station and parking in the rest areas.
THE COUNTRY ROAD—two lanes, and the left one is the one opposite. Country road bends, speed bumps, gradients up to 8%. The markings become a continuous line exactly where visibility drops.
THE MOUNTAIN ROAD — a never-ending descent, sharp turns.
THE CLIMB TO THE PASS — the same, in the opposite direction.
THE SPEEDWAY — a fast ring, six turns.
THE ENDURANCE CIRCUIT — a long road course, eighteen turns. And its version without chicanes, with a 4.7 km straight.
TRAMUNTANA — 4.655 km, sixteen turns, full circuit.
▬ WHAT THE GAME DOESN'T DO
No account creation. No server. No mandatory connection to play.
Your vehicles, engines, and settings are stored on your phone, and nowhere else. Nothing is sent, nothing is measured, nothing is resold.
The game displays ads upon returning to the menu—never while driving, never during a pause, and never in a settings menu.
▬ LANGUAGES
French, English, German, Spanish, Italian.
All makes, models, and names in this game are fictional. Any resemblance to actual vehicles is purely coincidental.
riding extreme 3d 