Split Second GAME
One revolver. Six chambers. Freeze the room, call every shot, then watch the volley play out at full speed - ricochets, pierces, poison and headshots landing exactly where you aimed.
Clear a room, claim a new bullet, and load the clip in the order you want it fired. Ricochet into Hunter's Mark. Breacher to strip armor, Overcharge to finish.
Every fight is a puzzle. Every chamber is a choice.

