0 · Board
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Symbols light up in order and repeating that order adds one more step.
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Amber Sequence - a memory game played on a lantern-lit board of six themed symbols: a golden coin, a paw, a striped token, a lantern, a temple gate and a jade tablet. Each round the board lights the symbols one by one, and the same order has to be repeated by tapping the tiles. A line of markers on the plaque above the board shows how many steps the current order holds and which step comes next, so the position inside a round stays readable. Clearing a round appends one more step, so the order grows with every successful repeat, and the counter at the top of the screen shows the length reached so far. One wrong tap ends the run, and the closing panel shows the length of that run next to the best length kept between sessions. Coins collected for every cleared round are saved and go toward three upgrades: slower playback of the order, a larger coin gain per cleared round and a longer starting order. Each upgrade has three levels, the price grows with the level, and a new level applies from the next run onward. Settings hold a vibration toggle, an effects toggle for screen shake and particles, a three-position speed selector that changes how fast the order is played back, a reset of the best length and a reset of all saved progress. Best length, coins, upgrade levels and settings all survive a restart. A pause panel freezes the round and offers a return to the same run, a fresh start or a way back to the menu, and a separate panel lays out the rules.
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