Taash Adda: Call Break & Tash GAME
CALLBREAK (Call Break, Lakdi, Lakadi, Minus)
The tash game everyone knows, from Nepal to Haryana. Four players, no partners, spades always trump. Call your tricks and get paid or docked against them, with the real legality rules: overtake in suit, overtrump when void. Callbreak offline, any time, with no waiting for a table.
COURT PIECE (Rung, Rang, Coat Piece, Hokm)
Take seven of thirteen tricks with your partner. All three forms are here: Single Sir, Double Sir (Double Sur) and Hidden Rung, each a genuinely different game rather than a renamed one.
DEHLA PAKAD (Mindi, Mindi Kot, Catch the Tens)
Four players, two teams, and a hand that can turn on the last trick: win seven tricks and still lose if the tens (the dehlas) go the other way. The rang can be called up front or set by the first cut, with Sirs on or off.
BHABHI (Thulla, Get Away, Bhabi)
Shed your cards. When somebody cannot follow suit, the highest card of that suit picks up the pile, the thulla. The last one left holding cards loses. Three to six players.
MENDIKOT (Mindi Coat, Mendicot, Mendi)
Dehla Pakad's western cousin from Gujarat and Maharashtra. Catch the tens, and every trick goes straight to the player who wins it.
3-2-5 (Teen Do Paanch, Do Teen Panch, 235, 325)
Three players, three quotas: take five, three or two tricks, and settle the score in the next deal. The classic three-player tash game.
JUDGEMENT (Kachuful, Kachoful, Judgment, Oh Hell)
Bid exactly the tricks you will take while the hukum, the trump, rotates every round. A wrong guess pays nothing. Three to six players.
BEGGA KAAT
Duck the begams (the queens) and the paan (hearts). The highest total loses.
SOLITAIRE (Klondike, Patience, Classic Solitaire)
Draw-1 and draw-3 with two scoring styles, a clock and a move count, and every deal is solved in advance, so the game you are given can be won. Solitaire offline, played upright.
WHY TAASH ADDA
Offline card games. Solitaire and every game against bots need no internet, no login and no waiting for other players. On the train, in the village, in a queue.
Honest bots at three levels: Easy, Medium and Hard. Every bot is labelled as a bot, at the table and in the lobby, and none of them can see your cards.
Rules that match the table. Every contested rule is a setting, not a guess, and the defaults were chosen from how these games are actually played in Haryana and North India.
Learn as you play. A guided first hand for each game coaches you through the moves that matter, like calling the rang, and a hint is there when you want one.
Made for a phone. Big readable cards, painted picture cards, a card tracker, and sorting by suit or rank.
Your language. English, हिन्दी, Hinglish, اردو, ਪੰਜਾਬੀ, नेपाली, বাংলা, मराठी and ગુજરાતી, with the desi names kept as the desi names.
Festive themes. Haveli, Diwali, Holi, Neon, Velvet and Classic tables.
No real money. Coins are earned by playing and cannot be bought, traded or cashed out. There is no wagering here of any kind: only the trick-taking and shedding games of the Indian card table, played for the fun of it.
Taash, tash, tas, patte or cards: whatever your house calls a pack of cards, this is the adda to play Callbreak, Court Piece, Dehla Pakad and Bhabhi at.
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