Peelo: Fruit Hole GAME
Drag anywhere to steer the hole and swallow what it touches. The more you eat,
the bigger you get: berries first, then whole melons.
📋 THE ORDER AT THE TOP
Every level asks for something specific — twenty strawberries, forty bananas,
thirty watermelons. That is what finishes it, not the whole field. Everything
else is how you get there: a melon will not go down a hole the size of a berry.
⭐ EARN STARS
Finishing isn't enough — how fast you finish is what counts. The more time
left, the more stars, and your best on every level is kept.
🎨 EVERY LEVEL IS A SHAPE — AND A PLACE
Forty-eight hand-built layouts: a stepped pyramid taken down terrace by
terrace, a castle keep, a condor with its wings out, a hopscotch grid, a house
with its door and windows, an iron key, a maze you thread, a cogwheel. Five lay
the field in rings around you.
And each one is somewhere. A beach with the sea running up the sand. A Tokyo
street at night, lit by its own signs. Raked gravel gardens in Paris. The red
dust of Mars. Six pitches mown six different ways. Dry savanna, the Nazca
pampa, a candlelit cloister, a pirate deck, a jungle-taken ruin, fresh snow, a
marble bank floor veined with gold. Forty-eight places in all, and the ground
is never the same twice.
🔥 CHAIN COMBOS
Eat fruit back to back and the multiplier climbs. Sweeping a patch in one pass
pays far better than picking it off one at a time.
⬆️ UPGRADES
Make the hole faster, start bigger, add seconds, or switch on a magnet that
drags fruit in — each track paid for with a different fruit.
🎁 BOOSTERS
Four ways out of a tight spot: +15 seconds, a burst of growth, 8 seconds of
super magnetism, and a twister that clears everything around you.
👑 BOSS LEVELS
Every tenth level ends in one colossal fruit at the far end of the board. The
only way to it is to sweep the field.
📅 DAILY CHALLENGE
One field a day, the same for every player, built from the date itself, with
upgrades off. Plus daily missions, a login reward that grows with your streak,
and achievements.
🗼 STACKS AND GIANTS
Fruit is piled into towers you take down in one pass, and giants are scattered
through it — twice the width of your opening, and never a slice.
🧺 TWO HUNDRED AND EIGHTY-THREE THINGS TO FIND
Whatever belongs where you are: a ukulele on the black sand, a rover on Mars, a
kangaroo in the outback, a sword in the stone, a polar bear in the snow. Every
one you swallow is kept — the Collection screen holds them all, the ones you
have in colour and the rest as silhouettes.
💣 NOT EVERYTHING IS FRUIT
Eight things out there want something, and no two want the same thing. A bomb
costs five seconds. A rock cannot be swallowed at all, and the wider you grow
the further out it stops you. A spike breaks under you and costs you a size. A
catapult throws a bomb at wherever you are standing, marking the ground with a
ring that closes as it falls. A roller runs back and forth across a bare lane
and takes only the way through. Mud halves your speed. Wind drifts you sideways
whatever your thumb is doing. And deeper in, a second hole works the same
field, ringed in red, and it does not wait for you.
🕳️ TEN HOLE SKINS
Mint, grape, coral, lime, candy — and gold and chrome, which catch the light in
a way flat colour cannot. Half open as you climb, half are bought.
📋 MISSION LEVELS
Every fifth level wants something else: clear one colour, swallow every giant,
race a twelve second clock that every fruit feeds, or pick your way through a
minefield.
🔁 KEEP GOING
Past the last layout the fields come back mirrored, in a new order, in themes
they have never worn, with less time.
🎁 CHESTS
Clear a field and a chest drops — the faster you finished, the more it pays. A
second fills on the menu every four hours, free.
⚡ ONE FINGER, FULLY OFFLINE
Press anywhere and drag. That's the whole control scheme. No connection.
Ready to clear the field?
hsr 
