Dynawalla GAME
A snake that eats only the numbers smaller than itself. A trebuchet you aim by working out the distance. A balance beam that will not level until the weights are right. A market where you slice the numbers that add to the order. In each of them, doing the arithmetic is how you play — not something you finish before you are allowed to.
EVERY CHILD GETS THEIR OWN LEVEL
The difficulty follows the player. A child who is fluent is given harder work; a child who is struggling is quietly given easier work until they are succeeding again. Answering quickly earns more, but nothing is ever taken away for answering slowly — most of the games have no clock on the thinking at all.
WHEN AN ANSWER IS WRONG
The sum is completed on screen and held there for as long as the child wants to look at it. There is no red cross and no buzzer. Getting it wrong is the moment the game teaches something, so nothing is hurried past.
WHAT IS NOT IN IT
No advertising. No third-party analytics. No tracking. Nothing to buy inside a game. The packs are installed with the app and play without a network connection.
Dynawalla is made by Corpora Inc.
Pure Learning.
