Relic Guardian GAME
The core genre is stationary perimeter protection with timed touch combat.
- Custom 2D rendering engine running at 60 frames per second using SurfaceView
- Touch-based defense system to strike incoming dungeon monsters approaching the relic
- Multi-directional enemy spawning with varied monster speeds and attack paths
- Relic health gauge tracking damage taken and defense integrity
- Collectible defense power-ups including area blast shockwaves and relic repairs
- Consecutive hit combo counter that scales score points per eliminated enemy
- Heads-up display rendering real-time score, active multiplier, and relic health
- Splash screen featuring animated guardian emblem and automated menu launch
- Main menu screen with direct access to defense play, guide, settings, and about
- Pause menu overlay supporting resume, stage restart, settings, and quit actions
- Game over screen displaying round score, session high score, and retry button
- Level complete screen detailing stars earned, score total, and next stage options
- Settings screen with independent toggles for sound effects, music, and haptics
- How-to-play screen explaining enemy types, touch controls, and defensive tactics
- About screen displaying application version and offline data privacy notice
- Audio engine utilizing Android AudioTrack for real-time sound synthesis
- Device vibration haptics on monster strikes, damage events, and button presses
- In-memory session manager recording current run statistics and session records
burnout masters 